Why, look! What's this? It's the February update for Guild Wars 2. Think that'll do the job? Set the fires roaring? Drive out the damp?
WvWFirst off, there's a bit missing. A big bit. The WvW revamp fell off. Along with the wheels, some might say. J3w3l at Healing the Masses has an entertaining rant on that. At least we get some sketchy details in the "look what you could have won" section of Colin Johanson's unapologetic announcement.
|All pile on the Lord!|
For Realm-based pvp to hold an audience's attention long-term, something has to matter and the choice comes down to what you own or who you are. The Camelot Unchained model is claiming the former - everything is made by the sweat of your fingertips, from each arrow you fire to the very bricks of the city your guild built. Losing hurts. A lot. It's a model for masochists and gaming's not short of those.
Guild Wars 2, on the other hand, much though in its extreme youth it flirted with the hedonic and courted the lotus-eaters, is fast morphing into an Achiever hive. There's nothing that could be done for the pleasure of doing it that couldn't be improved by giving you a badge when you're done. It's the Baden-Powell school of gaming.
Achievements are all over PvE in GW2 and come the end of
|If this is Tuesday it must be Hills|
This weekend should have seen WvW's Year Zero, of course, the full points reset that would have seen Sorrow's Furnace rise from the depths of T8 to first place in T1. I was quite looking forward to watching it play out, in the morbid way someone lacking empathy might look forward to a natural disaster. The WvW ranking table may well be as full of design flaws as a Dreamliner, but only a heartless theoretician could imagine the way to fix them would be to turn off the engines in mid-flight.
So, it's probably just as well that ANet made a U-Turn instead and flew the good ship WvW back to the safety of the old rankings. As any politician will tell you, though, U-Turns always make you look weak and that's certainly how I read this one. Hearing that they can't get the maths right to improve things so they're just going to leave them as they are hardly inspires confidence, either.
The Gathering Storm
|Ominous, isn't it?|
|Honey, is this yesterday's paper?|
"more refugees hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally".
|Anyone know why we're here?|
And so on to
A new PvP map.Since I have yet to set foot on a PvP map at all, I scarcely tremble at the prospect of a new one. Still, more maps are always welcome, I guess.
Two Team Rated Play in PvPOtherwise known as Fair Fights. This might tempt me into PvP, although fear of getting pwned isn't what's stopping me now - that would be lack of interest.
Mmm, maybe. If they are what The Egg Baron fears, events started by guilds that anyone can hop on to, then that's good. If they are exclusive to guild members, that takes GW2 further down the road I came to it to avoid. More information required. (What I want for guilds are more options of what to do with Guild Influence. There are only three of us in our guild and one of those hardly ever plays and yet we have 23k influence banked. Once we buy the Deep Cave there's nothing left we want).
Choose Your Own Daily AchievementsNot unwelcome, although since I like all the dailies I wasn't exactly clamoring for a change. No, it's the Monthly I have a problem with, not the Daily. Let's get some choice in there so I don't have to go in dungeons and dungeoneers don't have to do WvW.
And that's yer lot. Thin gruel, isn't it?