|Portrait of the author as a young woman|
Contrary to what my comment over there might suggest (and it's not so much a comment, more a red wine inspired late-night rant) I don't hate Massively. Massively is an invaluable resource. I pick up all kinds of tid-bits there about games and stories I might otherwise have missed. As a news site it does a great job. Unfortunately there doesn't seem to be enough news to meet the extremely high posting requirement (I believe I read once that they are tasked with posting an article at least once every two hours during the working week) and the slack is taken up with a great deal of feature filler, most of which is of little interest or entertainment value.
Typically, yesterday was the exception with not only Syp's piece but a very good post by the ever-reliable Jef Reheard on his return to EQ2. Following the last couple of years of worthy but oh-so-dry reportage, I look forward to reading something sprightly, thoughtful and well-considered for a change.
|Are you following me?|
Indeed, it's been even less time than I remembered. I found a cat in my bag and let it out. Couldn't for the life of me remember where I'd got it. Turns out it's from the Halloween event, a reward all Templars received for being the best Secret Society at apple-bobbing. Or something. I'd completely forgotten that although I'd unsubscribed by then I did log in briefly for the Halloween event under some weekend ex-subber "Welcome Back" junket. Go me! I got a cat!
The controls came back to me quickly enough, although I did have to go to the interwebs to remind myself how to access my run speed boost (Press X) and my first fight ended with me sprawled in the Blue Mountain dirt. After that it all went rather well.
|Tyler's "Safe House". Neither safe nor a house. Just sayin'|
Well, always a bad idea to come in with high expectations. I completed Part 1 The Vanishing of Tyler Freeborn and I logged out at the very end of Part 2, The Research of Tyler Freeborn, so I'm half-way through. The second half is going to need to be a lot better than the first to live up to the hype because so far it's a good, solid TSW questline but nothing more.
Which is certainly not to say I didn't enjoy it, because I did, very much. It's so good to be back in an imaginary world where NPCs are npCs with the emphasis on Character. The sheer quality of the writing carries TSW through any number of longeurs and speaking of longeurs, ye gods and little fishes, the fights! They go on forever! I have a massive sword and a frickin' machine gun, yet it takes me two or three minutes just to kill the most mundane undead nuisance mob. And don't get me started on Bosses.
|Hyena escapes from local zoo - more pictures page 11|
That option exists, at least, since this isn't one of TSW's notorious Solo Instances that break up groups at the end of various otherwise groupable quest chains. Unlike the humungous boss fight I still have left blocking my main storyline. That one I have to do alone. Fun.
Shorter fights please. I'm all for straight-up hack-em-down gameplay with no tricks, scripts or funny business, but if you want me in the instance for 15 minutes can't I please have fifteen one-minute fights, not one fifteen-minuter? Other than that, great to be back.
Next on the list to get back into some kind of rotation is Rift and after that Vanguard. I'd like to get DCUO patched up again in time for the upcoming housing DLC, I want to re-visit Fallen Earth and I have an odd fascination with Argo that I can't quite explain. Then there are all the betas I wasn't going to apply for and somehow did...
I'd better get on with it.