Wednesday, 14 November 2012
Ascended vs Ascended : Rift vs GW2
There's a thread the size of Jupiter about it over at the official forums and the MMO blogosphere spontaneously combusted. Over at ArenaNet damage limitation protocols have been activated with limited success.
KTR has the skinny and more revelatory links.
In other news, as Potshot observes in a welcome return, Rift has a pending gearpocalypse of its own, something I noticed on accepting my very first quest in the New Continent.
Rift players are getting what they expected and almost certainly wanted. GW2 players...aren't.
There's absolutely nothing whatsoever wrong with making a solid, end-game focused, dungeon-oriented gear-grind vertical progression theme park MMO. Make a good one and that's fine. Just don't say you're making something totally different then morph into one five minutes after launch.
Of course it makes only the most notional difference to me since I rarely get to end-games in the first place and have no intention of even setting foot in the dungeons in question, far less grinding in them for gear to let me grind in them more. If this wasn't just a video game I might say it's the principle of the thing but it is so I won't because that would be fatuous.
We really shouldn't be surprised when this stuff happens. But then if we weren't, we'd all be SynCaine. Then where would we be?