Thankfully, that moment has passed. This weekend, for the first time since beta, I felt that I wanted to play the game more than I wanted to write about it and even as I type this I'm aware that I would rather be playing. That's a good thing.
|Finding His Voice|
No MMO really falls into place for me until I reach an affinity with character. The world can be beautiful, the gameplay fluid and thrilling, the storyline fascinating; none of that will hold me for long if a character I'm playing fails to take on a life of his or her own. I don't roleplay but I do character-play and developing an innate understanding of what the character I'm directing would want and, especially, how he would express himself, is the paramount factor in whether I find myself immersed in a virtual world or just playing a game.
Just as the eight classes appear even at a quick glance to be very different from each other, so do the five races. Playing an Asura will not feel like playing a short human any more than playing a Charr feels like playing a Norn in a fur coat. Will it even feel the same to grow up Charr as Ash or Iron? I don't know but I want to find out. From such different and fully-realised starts in life each new addition to the team that can never meet must stand the finest of chances to make that elusive transition from notional to natural.
|Skritt are in Whispers. Just sayin'.|
One day. One day. For now, to be a Charr is enough.