Friday, April 19, 2024

So, When Is Superman Day, Exactly?

Did you know yesterday was Superman Day? I didn't and Bree at MassivelyOP didn't remember the date either. It turns out there's a good reason why we might have been confused. There's more than one Superman Day.

Bree was reporting on what she'd read in a press release from Daybreak Games' subdivision Dimensional Ink, which confidently begins "April 18th marks the official celebration of Superman Day across the web, the world, and the DC Universe." And that's the truth. Or one of them.

The DC establishment backs April 18. James Gunn is Mr. DC for the moment and he certainly thinks April 18 is Superman Day. So does Elizabeth Tulloch aka Lois Lane from Superman and Lois, the show now set to mark the swansong in the long-running and fitfully fruitful relationship between the CW and DC Comics.  

April 18 has apparently been "Superman Day" in some realities since 2004. The date was chosen because it marks the anniversary of the first appearance of the Man of Steel in Action Comics #1 back in 1938. 


If you google "When is Superman Day?", though, Days of the Year, supported by many other calendar websites, offers June 12, citing an official announcement to that effect by DC Comics in 2013. There's clearly some confusion going on, which may or may not derive from the sheer number of possible anniversaries available: Superman's birthday, Clark Kent's birthday, the arrival of Kal El on Earth and the first appearance of a comic featuring the Man of Tomorrow.

According to one of the sources linked above, there's a lore explanation for choosing April 18: it's the date Superman gave as his birthday in an interview with Lois Lane and the date he uses for official purposes. Unfortunately, whoever made that claim neglected to provide details of where and when the interview took place and I haven't been able to verify it. (Okay, I haven't tried to verify it. I have other things to do, you know...)

The same source, which I am not convinced is reliable, asserts that in his alter ego of Clark Kent, Superman claims June 18 as his birthday. Most other sources suggest what I seem to remember from my own comics-reading days, when Superman's birthday was usually given as February 29


A possible clean-up for all this comes from the unlikely source of Sky History, whose This Day in History column explains - while citing June 17 as Clark Kent's birthday - that in the 1950s Superman cut his cake and blew out his candles (Carefully, one hopes...) in October, before shifting the celebrations to Leap Year Day in the 1960s, where it remained for a couple of decades before moving to June. Just to be awkward they also throw December into the mix with no supporting evidence at all.

At this point it has probably become clear to us all that no-one knows when Superman's birthday is, nor when or most likely even what "Superman Day" is supposed to be. This is why Dr. Egon Spengler was so insistent the streams should not be crossed.

What I do know is that DCUO is celebrating its own version of Superman Day from now until... actually, I'm not clear on when it stops but it carries on into next week at least, because that's when they're giving way some free posters. 



I'll be there for that. DCUO gives good poster. I'll have somewhere to put them, too, because thanks to the games obtuse and confusing UI and patent lack of clarity I now have two entire bases to decorate. Or, in one case, re-decorate.

How did that happen? Well, I'll tell you. Only I'm going to keep this extremely short for once. I feel I've written more than enough two-thousand word essays on my own incompetence for anyone to want to read another. I certainly don't want to write one.

The key points are these: I logged into the game to spend 2000 DBC on the new prestige lair, Superman's Fortress of Solitude, for some reason now renamed the Sunstone Fortress. I have cash shop money to burn so even though the real-world equivalent is allegedly $20, it cost me what I consider to be nothing.

I bought it with no problems and added it to my Base collection but then I spent the best part of an hour, including much googling and watching YouTube videos, trying to figure out how to set the damn thing as my second base. You can have up to eight of them, allegedly, but I just could not figure out how to get more than the one I already had.

In the process I managed to completely strip all the furnishings from my old base, move it across town and replace it with the Fortress and still end up with only the one lair. In the end I figured it out (You have to buy a Deed from the cash store AS WELL as the Fortress, which is technically just a visual skin, not an additional property. Also the Deed is really hard to spot due to the way the menus work and the dumb color scheme they've gone with. It took me three passes to find it and I only spotted it then after I'd watched someone do it in a video...)

After an hour and a half, during which I even got half-way through submitting a Customer Service ticket before I decided I was going to make myself look utterly ridiculous by doing it, I finally got everything sorted to the point where I now have two bases, one of which is my new Sunstone Fortress and the other my old Gothic Lair.


They are both completely empty, of course. All my furniture - and I have a lot, almost all freebies - is in storage. It's going to take me several solid sessions to get both lairs as I want them but if I'm honest, the first one was a mess. It really needed a makeover and now it's going to get one.

Decorating in DCUO is fun so it's more of a treat than a trial. And Krypto's going to love his new home, I'm sure. 

When I'm all settled in I'll probably do another post about that but for now, enjoy the sense of space in all those outdoor shots. That view is what I really bought the place for...

Wednesday, April 17, 2024

Spring Is Here, The Flowers Is Riz

New World has always looked gorgeous, even at lower fidelity, but with the much more powerful video card I bought last summer now able to run it at the higher settings, it's more stunning than ever. That was readily apparent the moment I logged in after a 13GB patch today to take a look at the Springtime Bloom event that just began.

The game generally does holidays well, with events that are accessible, entertaining and visually spectacular, although if there's a "but..." it's that they do tend to stick to a formula. I missed the first Springtime Bloom last year but the current one still felt very familiar, being formally almost identical to the Winter Convergence festival, which I've visited a couple of times.   

Spring lends itself particularly well to the process, though, what with the focus on floral displays. The holiday is celebrated in the central cities of four of Aeternum's regions - Everfall, Monarch's Bluff, Weaver's Fen and Brightwood - or at least those are the ones that hand out gifts. I'm not sure if the rest also put up decorations and if not, why not.


There are also four Springtime Villages, one in each of the aforementioned areas, which is where you can pick up the event questline, spend your event tokens in the event shop and craft your event quest items on the event crafting tables. It's quite the event!

Each of the eight locations has a free package of holiday goods you can pick up once a day or thereabouts and they all have portals attached so in theory you could log in and zap yourself around the lot in a matter of minutes. I'll be doing that from now on but for this first rotation I had to do a fair bit of travelling to open up the portals I didn't already have, which meant it took me about an hour altogether.

I did also do a couple of the faction events on the way. They involve picking some highly suspicious flowers, which sounds simple enough until you find out every time you go near one a bunch of giant wasps appear and chase you about.


That in itself wouldn't be so bad if you could swat them but these are super-annoying event wasps, almost entirely immune to damage from anything other than event bombs. To kill them you have to lay down traps and lead the wasps into them, whereupon the traps explode, damaging but - annoyingly - not outright killing the wasps. 

It took me about four or five traps each time to finish them all off and I was under half health by the time the last one pegged out so it's not a forgone conclusion you'll survive. Game developers seem to love mechanics like this. I'm forever having to lay traps or lead mobs into objects to kill them because somehow they're magically invulnerable to all other kinds of harm. 

I have to wonder if there's anyone playing who genuinely prefers these kinds of dances to just whacking the damn things with a sword or an axe. Sometimes it gets to feel like there's no point even carting a weapon around, you get so little use out of it. And holiday events seem particularly prone to such shenanigans.


One thing about the plant-picking I did appreciate was the gigantic aerial signpost. Over each field hangs a huge rainbow ring you really can't miss. I didn't even know what it was when I saw it but it was so spectacular I headed over to investigate. That's how you bring people to the party.

As is the way of New World, there are plentiful rewards in the way of consumables along the way but the good stuff is gated both by event currency and event faction. Fortunately, both come fairly readily. I'm glad of that because there's some very nice stuff in the event store. Lots of outfits and some very nice furniture.

While I definitely would like the over-the-top four poster bed and the chaise-longue, as well as several of the flower baskets, I have already claimed a prodigious amount of free furniture from Prime Gaming giveaways and I'm struggling to find anywhere to put it all. I went to my house last time I played, which was only a few days ago, and was a bit surprised by how cramped it felt. 


It's not like I bought the smallest one although I didn't buy the biggest either. Still, you'd think a three-story townhouse with a porch and balcony would be easier to furnish than that. 

Gold is a lot easier to come by in New World than it was, rental costs were slashed to a fraction of what they used to be and I believe you can own more than one house. I might have to look into buying a second home, just to have somewhere to put all my free stuff.

I have no plans to return to New World full-time nor even part-time but it always was and still remains a very good MMORPG. I'll at least be sticking around for the rest of the spring holiday, even if all that amounts to is a quick flip around the festival sites every day or two. 


And who knows what I might get caught up in while I'm there? A lot has certainly happened since the last time I played for any length of time, not least a whole, new expansion. I don't think I'll be buying that but I admit I'm tempted when I see someone cruise past me on the back of a lion, while I have to keep trudging along on foot.

Before I finish, I'll just give a quick thank-you to Heartless Gamer for pointing out the recent change from Alt-H to F10 when you want to hide the UI. F10 has been my go-to for that since EverQuest and muscle memory frequently has me pressing it in games where it's not relevant. I used it a lot today and it felt good.

It's amazing how the little things cheer you up sometimes, isn't it? Not that I wasn't cheery enough to begin with but it's nice to have one less niggle to worry about. It all adds up or counts down, whichever way you prefer to look at it.

Tuesday, April 16, 2024

Don't Ask Me What's Real. I'll Only Tell You "Everything".


Exactly a month ago
I said I wasn't going to be "dabbling with audio and video" any more," unless and until there are some very major advances. Why? Because "It takes ages and I get nothing interesting out of it.

That remains true for AI-generated video, which still seems a long way from becoming a consumer product. I keep a weather eye on it in case anything worth mentioning develops but so far it's mostly more of the same five second pans and uncanny-valley animation, with tiny, incremental adjustments only the initiated will notice.

AI audio - specifically music - is another matter entirely. Seemingly overnight, a cluster of apps have surfaced, each capable of generating segments of songs that seem barely distinguishable from what, for shorthand purposes only, I'll call the real thing. The first one I ran into was Suno, which I wrote about briefly just over a week ago. 

The AI aggregator There's An AI For That claims to be able to point you to more than a hundred alternatives to Suno but the one that's really getting all the attention is Udio. I watched a couple of YouTube videos about Udio and it looked more than interesting enough to justify some "dabbling". 

Udio is currently in Open Beta. While that lasts you're free to create an astonishingly generous 1200 songs a month. All you have to give them is an email address. The ownership rules on what you make are pretty lenient too, although like all such services they do ask you to credit them, while also retaining the right to do it for you if they feel like it.

At first I just played around with the default text-to-song prompt. That gets you two thirty-second  clips, like the one below, for which I specified some downtempo electronica about an old horse looking back at his life.

The results were pretty good, although no better to my ear than the ones I got from Suno. Once again, the weak point was the AI-generated lyrics. And the titles, which most confusingly change every time you edit or extend a song. AIs still really aren't great at writing anything you'd want to read for pleasure.

What I really wanted to do was upload my own lyrics and have the AI set them to music for me. Both Suno and Udio can do that but the free version of Suno is quite strict in what it allows you to do with anything you create using the service. Udio, at least while it's in beta, is much less restrictive.

With that in mind, I started playing around with Udio to see if I could get it to show me what one of my songs might have sounded like, had I ever managed to get a band to play it the way I wanted it played, something I only rarely and fleetingly achieved because musicians, even incompetent ones, annoyingly have ideas of their own. 

I can't help but be struck by the similarities with the way I used to have to find a group before I could complete certain content in EverQuest. That all changed with the addition of Mercenaries, after which I pretty much never needed to speak to another human being in the game again. AI might just be my musical mercenary solution...

The first problem I ran into was one of duration. Not the thirty-second limit on segments but the way the AI simply speeds the song up to get all the words in. If you give it half a dozen lines it sounds fine. If you give it two verses it starts sounding like The Dickies.

The answer to that is to break the thing up into sections of suitable size and stitch them together, something that's very easy to do using the simple and intuitive interface. If you get muddled, there's a very helpful FAQ

It took me about half an hour to complete my song, which clocked in at 2.44. Just about the perfect length.

It's made up of an intro, two verses, a chorus, a third verse, a second chorus and a coda. That's how I originally wrote it except for the intro, which someone else would no doubt have tacked onto the front whether I liked it or not, had I allowed a bunch of actual musicians to get their hands on it. Along with a solo and some kind of break, no doubt, because musicians always try to complicate things.

When it was done, by far the most surprising thing about it was that the vocal melody, paricularly in the verses, sounds uncannily similar to the one I actually wrote back in the mid-1980s. Eerily so, in fact. If I had one of my old cassettes, I'd upload a version I recorded back then, for comparison. Sadly, even if I was able to find one, I fear all you'd hear after thirty-five years is tape hiss.

The chorus didn't sound much like the one I wrote. More worryingly , the second chorus didn't sound much like the first. It may be that there's a way to cut and paste sections so they're identical but if so I haven't worked out how to do it. I just told the AI to do it again and it did, but differently.

The effect of having the same lines sung in two different ways works quite well, although if it's not the same each time I don't think it actually qualifies as a chorus. There's also an odd moment when the singer appears to improvise a couple of words I didn't give her, one when she rushes the begining of a verse and another when she slurs a word. Oddly, all of those seem to add to the faux veracity of the thing.

Not quite as charmingly quirky are the moments when the segments grind a little against each other before they settle in. All told, though, I have to say it's a better job than most line-ups of any band I ever played in would have been able to come up with. It may not be professional standard but it would definitely have gotten us through any audition needed to play the back room of a pub back in 1985.

Once I was passably content with the music I thought about adding some visuals. I was planning on uploading it to my YouTube channel so I could link to it here and it's nice to have something to watch while you're half-listening, I always find.

My immediate thought was to have another AI make me a video based on the audio file but on investigation that turned out to be way more trouble than I was prepared to take. I've futzed around with that sort of thing before and it always seems to be me doing most of the work. 

As far as I can tell, while the actual output of AI-generated video keeps getting more and more sophisticated, the amount of technical expertise and sheer effort to produce anything longer than three seconds is constantly accelerating too. I was pretty sure it would be quicker to knock something up myself from some old camcorder footage I had lying around so that's what I did.

Actually, it wasn't that much quicker because once I got started I couldn't stop fiddling about with it. I had it done in about an hour and then I thought it would look better with the lyrics and that took an hour more. In the end I got something a not very imaginative twelve year old would probably be mildly embarassed to hand in for media studies homework. Good enough!

The thing to remember here is that I'm very easily pleased. I can hear and see most of what's wrong with what I've made but I still think it's pretty good anyway. I've already watched it half a dozen times and there's every chance I'll watch it half a dozen more.

In fact, the only thing likely to get me to stop is making another one with another of my old songs. I'm very curious to see whether the shape of the lyric, coupled with the intended style, does indeed force the whole thing into a certain melodic pigeonhole. Did I only imagine I was creating those tunes all those years ago, when really they were inherent in the words I was writing and the subculture I inhabited?

I'm aware that we stand on the very edge of musical annihilation here and that in a matter of years or possibly months it may be literally impossible to know if anything we hear contains any human emotion or experience at all. And yet, I'm not unduly concerned. Against such worries I set my faith in the ability of all true creative souls to turn every technical innovation into a means of self-expression.

I'm old enough to remember when album sleeves sometimes bore the passive-aggressive rubric "No Synthesizers". The line between authenticity and artificialty is constantly being re-drawn.

This video I made for a song on which I played none of the instruments and didn't sing a note has words I wrote and images I shot. It sounds remarkably reminiscent of the demo I recorded more than a quarter of a century ago in a rented room with a friend with a guitar and an acquaintance with a drum kit. Only better. 

What's more, I can feel the new pushing out the old. I can already feel the AI singer's phrasing replacing the way I always heard it in my head.

Don't ask me what's real. I'll only tell you "Everything".

Monday, April 15, 2024

You're Not From Around Here, Are You?


After I hit Publish on last month's post about not being able to watch the third and fourth seasons of Roswell New Mexico, I did what I said I might do and re-upped to my VPN of choice, which happens to be Mullvad. It's very cheap, has no registration process to speak of and happily supports ad hoc comings and goings with no need for any kind of subscription. 

Also, it has a cute logo of a mole wearing a hard hat. Not that I'm saying that influenced me in any way.

The only drawback is that Mullvad doesn't support Windows operating systems older than Win10, as I found out when I went to use it on my laptop, which stills chugs along on Windows 8.1, partly because I had the disk but mostly because it's too ancient to run anything newer. Luckily, Mullvad supplies its own work-around, which just requires some cutting and pasting so it can piggyback on a third-party service, the  name of which I forget and which I'm too lazy to look up.

Have we been here before? I feel like I'm getting deja vu.

Doesn't matter. The point isn't to discuss the nit-picking details of how I'm passing myself off as a New Yorker these days. It's to say that, as I suspected, no amount of digital camoflage was ever going to let me watch those two missing seasons, which I still haven't seen, for the simple reason that no-one is streaming them for free anywhere.

They are for sale as digital downloads and, courtesy of my spoofed IP address, I could theoretically buy them from Amazon and a few other places but I'm neither ready to pay that price yet nor certain how it would go with my UK payment credentials if I tried. It might come to it eventually but for the while I'm holding off to see if the show returns to a streaming service I can access, one way or another.

Since I'd paid for a month anyway, I thought I'd see what else was available that previously hadn't been, when I was geo-locked to my genuine physical location. The first show I thought of was...

Housebroken (Season 2)

Housebroken, for those who neither know nor likely care, is an American animated sitcom made for an adult audience, featuring a poodle called Holly, who runs therapy sessions for animals in her neighborhood out of the front room of her owner's home, while she's out at work. Holly is voiced by Lisa Kudrow, who you will certainly know from shows like Friends and... well, just Friends, really, although god knows no-one needs another show on their resume if they have that one.

I really enjoyed the first season of Housebroken. There are only two but a third has been commissioned so it must be doing okay, even though it has no more than a mediocre 6.4 on IMDB. I'd give it something closer to an 8, I think. The best episodes are very funny but it does lack a little in consistency. 

The second season is noticeably more cartoonish than the first in that it makes more extensive use of the freedom of animation to stretch the boundaries of a supposedly realistic setting (If you can call anything where cats, dogs, hamsters and pigs sit peacably in a room together without tearing each other apart "realistic". Oh, and they talk and some of them run businesses and... you know what, forget I ever used the word...)

There are also several of those set-piece episodes where characters meet versions of themselves in dreams or perform musical numbers in the style of a broadway show or parody other shows and movies. Sometimes all of those at once. Also, there are a surprising number of scenes - even whole episodes - where one or more of the animals is on drugs. 

At times I thought it seemed a bit much for one season - especially the second. You don't usually get too much of this sort of thing until later in the run, when the writers are either running out of ideas or the show is so popular they feel they can get away with anything. 

That's not to complain, though. Mostly, the more surreal it gets, the funnier it is. I particularly enjoyed the episode with the Thelma and Louise parody. And there's really not much point making an animated comedy about talking animals if you don't lean into the possibilities. 

The voice acting is uniformly good. There's a plethora of famous guest voices but none of them unsettle or unbalance the gestalt of the regular ensemble. The writing is sharp enough, although the comedy can also be also very broad. It's a difficult trick to match those two approaches. Mostly it comes off but  even when it doesn't, things generally move fast enough you're past it before you notice.

The animation is fine. Better than functional, not spectacular, always in the very recognizeable, American made-for-TV style. It sits well in that tradition, not surprising when you find the studio behind it is Bento Box Entertainment, best known for Bob's Burgers, a show I have never watched but which, from the title alone, sounds like it must be the most American show ever. 

It is mildly ironic that such a US-oriented studio should name itself after an iconic Japanese artefact. I'm sure there's a story in that, which leads me neatly, if unexpectedly, on to...

Toradora

Toradora,  as I'm sure someone reading this already knows, is an anime in which male lead Ryuji's ability to put together a perfect Bento Box features heavily. I wasn't going to talk about that show today. I had other ideas but when the universe gives you that kind of nudge it'd be crazy to ignore it.

Not just the anime but the whole IP is a big deal in Japan. It began as a series of light novels, a concept I wasn't familiar with a year ago but now know quite well from work, where we seem to be selling more and more of them. 

We don't currently stock English translations of this particular series. They do exist but they don't seem to be in print at the moment. If they were, I'd order the first in the run to see if it matches up to the anime, which is one of the best I've seen. 

Of course, my minimal exposure to the form makes that a judgment of limited value but don't take my word for how good it is. Here's another opinion. Or just google the reviews. They're uniformly excellent. 

It's widely considered a classic in the high school romance/coming of age genre but it's considerably more nuanced, thoughtful and just downright odd than that pigeonhole would suggest. The cast isn't huge - there are two central characters and something like half a dozen close supporting roles - but everyone, even the minor, recurring characters, gives a strong impression of depth and solidity. 

The narrative throughline, which meanders chronologically through the school year for the full twenty-five episodes, somehow manages to be at once coherent and sprawling. The show opens with a fairly defined concept: Ryuji and Taiga both have ferocious reputations and/or appearances that make their classmates fear and/or respect them. Naturally, over the course of the series, it will be revealed that they are nothing like as scary as everyone thinks and of course they will be revealed to be made for each other.

Yeah. Right. Good luck with that! It's true we get there in the end but as with all the best trips, it's the journey that counts, not the destination. Pretty much every cliche is overturned. Every plot twist you see coming goes somewhere else. Every major character has their own journey to take and all of them end up being more complex than you'd imagined.

I never knew from one episode to the next what to expect but I found the whole thing so emotionally involving I literally pumped my fist in the air and yelled "Yes!" at one crucial moment and threw both my arms in the air with a despairing "FFS!" at another. This is unseemly behavior for anyone but especially someone about to hit retirement age. 

I watched it with the English (American.) dub and I rate the voice acting very highly. I've long been an advocate of V.O. with subtitles but in the case of anime I think I'm definitely leaning towards the dubbed versions. Or maybe I've just been lucky so far.

It's fair to say this is my kind of show but I would recommend it to anyone. It's heartwarming in the best way but also thought-provoking and challenging. The ending, which remains controversial, takes some getting your head around, I'll tell you that for nothing. I was all "Wait! What?" until I had a good long think about it but I'm cool with it now.... I think...

In keeping with my comments from the last time I wrote about stuff like this, I'll be getting Toradora on DVD. Anything you want to watch again needs to be on hard copy now, as I think we can all agree. Which brings me neatly back to where I was going before, and ...

The Conners  (Season One)

Thanks to my VPN I am finally watching the Roseanne follow-up that began all the way back in 2018. Really? Was it that long ago?

I wanted to watch this from the moment I heard of it. Roseanne was one of those shows from the '90s that benchmark the decade (Even though it actually started airing in the very late 'eighties.) Roseanne, Friends, Frasier - whatever ran in the 10PM Friday slot on Channel 4. It's weird to think it now but in the UK, at the time, those and more like them were considered niche viewing only suitable for the minority channel, at least at first.

Of all of them, the only one I have never re-watched is Roseanne but my memories of it, more than a quarter of a century old, remain surrisingly clear. It must have made an impression. The final season, which aired in 1997, I have pegged in my mind as The End Of TV, mostly because it came just two years before I started playing EverQuest and gave up watching TV for a decade and a half. Not because it was... not great, to put it politely.

Apart from that last season, though, I loved Roseanne. Not Roseanne the character, or Roseanne Barr the actor, both of whom I always found annoying, but the rest of the cast. (Okay, not Martin Mull either. He was even more annoying than Roseanne...) so I was naturally interested when I heard the show was getting a sequel. 

That happened in 2018 and everything was apparently going jut fine until Roseanne torpedoed her own show with an exceptionally ill-advised Twitter rant. That looked to be it for the revival until she magnanimously opted out of the show she'd created under her own name, leaving the rest of the cast to carry on under the family banner. When I learned that it would be coming back without the titular character my interest actually increased.

And then I somehow never managed to watch it. I mean I could have. I think it came out here on Sky originally. It's now on Sky Go, whatever that is. Also Apple TV for some reason. It just hasn't appeared on any of the channels or services I'm registered with or subscribed to or can get for free so I kind of forgot all about it.

The Conners is, however, on Netflix in the USA and now, thanks to my VPN disguise, it just shows up on my Netflix account as if it was always there. Which is weird. You'd think there'd be some code to stop that.

I'm very glad there isn't because I'm really enjoying The Conners. It's stagey and occasionally awkward but it's all the characters I remember, behaving like they should. Everyone looks suitably older and more shop-worn although I'd have to re-watch the original series to judge just how far to the left the politics has shifted. It feels like it must be a long way, especially since it seems that in the one, short revival season made before she dropped out, Roseanne was written as a Trump supporter.

John Goodman, Sara Gilbert and Laurie Metcalfe are all as good in their familiar, familial roles as you could hope and Lecey Goransen is better as Becky than I remember, although maybe I'm thinking of Sarah Chalke, the other Becky. There were famously two Beckys...

As an actor, I don't think Laurie Metcalfe has a setting below "Over the Top" but she's counterweighted by Sara Gilbert, playing Darlene with perfect, dry understatement as always. Amusingly, Michael Fishman's DJ is as bland and underwritten as an adult as he was as a child, to the point where it has to be an in-joke.

Of the new characters, I really like Ames McNamara as Mark, the cross-dressing, gay middle-schooler. Child actors can be awkward but he seems astonishingly natural in what must be a very challenging role. His elder sister, Harris, played by Emma Kenney, is winningly reminiscent of her mother, Darlene, at the same age, while somehow looking, sounding and acting completely different. That's a hell of a trick.

The rest of the newbies I'm still getting used to but I'm only in Season One. The show has a very poor rating on most of the review sites I've checked, some of which might relate to residual loyalty to Roseanne Barr or to the show's unexpectedly liberal political stance. I broadly approve of the politics on show but even I was surprised by just how "woke" Darlene has grown up to be. I remember her as more of a Daria-inspired nihilist than any kind of social justice warrior.

I'll have to go back and re-watch Roseanne to see if I'm mis-remembering that. I guess I could faff about, trying to find out if and where it's streaming and whether I can access it but I just checked and you can get the box set of the whole nine seasons for under £35 on Amazon so I think I'll just save myself the hassle and buy it.

Of course, then it'll just sit around on a shelf, unopened, like all the other box sets in this house but at least I'll have the comfort and security of knowing I could watch it, if I wanted to. 

That's got to be worth the money all on its own.

Sunday, April 14, 2024

We'll Grow Sweet Ipomea...

I was a little startled to see this news report from MassivelyOP, when it popped up in my feed this evening. It's all about "a selection of officially licensed GW2 flower seeds based on some of the plants found within Tyria". The MOP piece doesn't specifically say they're for sale but that's the impression I got and it made me think.

I have a garden. I don't like gardening but I have one anyway. It came with the house. It's not small, either. 

When we first moved in, thirty years ago, we used it a lot. Then the kids left home and we mostly forgot about it for a while. When we remembered it was there it took me several years to hack it back into a manageable state. 

It's not at all bad now although it's fortunate fashion has moved on from the manicured perfection of the aughts to a looser, wildlife-friendly feel. Our massive pile of brushwood isn't evidence of neglect any more - it's a hedgehog sanctuary. To prove it we have actual hedgehogs. I've seen them.

I grew up in a home where gardening was a serious enterprise. We had two very large vegetable gardens, an orchard, a couple of lawns and plenty of decorative flowerbeds and shrubs. My main interest in gardening as a child was avoiding it.

About all I'm prepared to do now is trim the hedges, tidy the paths and keep the grass short but I did go so far as to scatter some wildflower seeds a while back. I even watered them occasionally. They grew quite nicely and weren't any trouble so I thought I might get some of these amusing GW2 seeds and have a go with those. It would amuse Mrs. Bhagpuss, at least.

There's a link in the piece so I clicked on that. If I was startled by the news item, I was floored by the website itself. 


For a start, it's so glaring and harsh. Neon on a field of black. It reminds me of a GeoCities home page from the 'nineties. What really set me back, though, was the means through which the various seeds can be acquired.

They aren't for sale after all. They're free but only to selected applicants and when I say "selected" I'm being quite literal. For a chance at the "rare" seeds you need to "

Anyway, that's how I've been spending my evening. It's dark so I can't do much gardening anyway. That's my excuse. (I have a million excuses for not doing the gardening. This year, nine hundred and ninety nine thousand of them involve rain.)

If you fancy growing some Tyrian flowers and you live in the UK, which is as far as Seed Saga is prepared to send them, I suggest you get started on your essay right away. 

Good luck. I'm sure the competition will be fierce.

Saturday, April 13, 2024

The Live Stream's Almost On...


No plan survives contact with the livestream, as the saying goes. I sat down at my PC this morning with all kinds of good intentions. Then I clicked a link to what I thought was a clip from Lana del Rey's headlining set at Coachella last night and it turned out to be the livestream of her on stage right now. So that was my morning gone.

Well, an hour of it. Lana was midway through her set when I arrived, or thereabouts. I knew it was being livestreamed but by my calculations yesterday she was due on around four in the morning my time and since I'm not (Faron) young enough for wolf hours any more, I abandoned any idea of watching her play live, live. 

Either I can't read a time conversion or she went on stage really late. I mean, she always starts late but that would have been about three hours, which is a bit much even for Lana. Looking at it now I think it was a bit of both. I was a couple of hours out and she was an hour late. Sounds about right. (Yeah, it's not, though. A news report I saw confirmed she actually went on early, for once. Clearly I can't read a clock.)

Reality is fluid. We all know that. Over the course of my time playing MMORPGs there's been a consistent drift away from real-time events towards recyclables. 

When I started playing EverQuest they still had GMs. Actual, live human beings sitting in an office somewhere (San Diego, presumably.) in front of a screen, logged into a game they could change on the fly. Many times I was off somewhere, in Qeynos Hills or South Karana, hunting gnolls or camping aviaks, when the word would go out that something was happening in West Commonlands or Greater Faydark.

Maybe there'd be werewolves. Sometimes undead. Once, I remember, it was three giant Aviak Avocets. Whatever it was, you could guarantee mayhem.

People reacted differently. Some yelled for a wizard to port them to where the fun was happening. Others in the drop zone started heading in the opposite direction, complaining loudly and bitterly about the disruption to their camps. At various times I've been on both sides but mostly I wanted to go where the chaos was.

More meaningful than ad hoc GM events were those set pieces that only happened once. The opening of the Plane of Hate in EverQuest or Greenscale's Blight in Rift. The karka invasion of Lion's Arch in Guild Wars 2. These are things you remember forever if you were there - or wish you had been if you weren't. They carry weight because they only happened once.

Gamers, though, are about the most risk-averse group imagineable. It's not always apparent, given the risks they say they like to take, but really what they almost all crave is a do-over. It's fine to wipe but there has to be a second run. And a third. It's fine to miss out so long as you never miss out. 

Everyone must have a chance at everything, always. God forbid anyone should come late and the bus leave without them. 

Commercially it makes a lot of sense. What business wants to leave their customers behind? You can't sell them stuff if they aren't there to buy it. ArenaNet took a long time learning that lesson but in they end they did, which may be why GW2 feels so stolid, staid and ordinary now, not reckless, strange and weird, like it used to.

It's unfashionable to offer non-repeatable content in games but of course it's the norm in music. We can all buy the records or access the streams whenever we want but if you want the thrill of seeing Lana bring out Billie Eilish to do Video Games you're gonna have to be there.  

Or you could be watching it on the livestream. That's not the same but it's not watching a clip later in the day, either.

Livestreaming is odd. I don't do it often but I totally get it and if I didn't this morning I was given an object lesson in why and how it works. 

When I clicked that link I thought I was going to watch a recording. That wold have been great because I love Lana and I'm always happy to watch her perform but I certainly wasn't feeling any obligation or desire to drop everything else I had planned so I could carry on watching until she stopped. A recording you can watch any time and it's always the same. Kind of the point.

As I started watching, though, I noticed the comments waterfalling down the side of the screen. That didn't seem right. I scratched around a little and yes, this was live.

And everything in that moment changed. I opened the screen to full, sat back and just basked. It felt real. Not like being there but like being somewhere

About a dozen times I had that tingling sensation like static crawling over the skin that means something really special is happening. I'm prone to that, which makes me special, apparently.

I read about it once. Like ASMR, not everyone experiences it. It means something. 

"Pleasurable valuation of music is associated with increased functional connectivity in the brain between auditory cortices and mesolimbic reward circuitry" or in other words "People who get the chills have an enhanced ability to experience intense emotions".

Which is all very well but it doesn't factor in the extra thrill that comes from knowing what you're experiencing is a unique, real-time event that can never be repeated. That's a whole other existential ball of string.

Here we chance wandering into the treacherous waters of authenticity, a stretch of rapids I prefer not to navigate just now. My oft-stated position is that subjectivity is all we have and therefore everything is by definition as real as everything else but that doesn't sit well with everyone and anyway it doesn't forward my thesis here that recording is not live performance.

It isn't, though. And livestreaming isn't either. Livestreaming is a peculiar limbic state somewhere between the two. I know it. I can feel the abrasion where the two rub together.

For about twenty-five years one of the most important things in my life was live performance. Specifically, seeing bands play live. At times I went to two or three gigs a week, for months in a row. I rarely went less than once a month in the whole of that quarter century.

And then I stopped. I won't rehash the reasons but for the next twenty-five or thirty years I slowed down to almost never and then to actually never. 


For a good chunk of that time livestreaming didn't exist other than in broadcast transmission and when did TV ever show anything other than sport live? It'd have to be on the scale of Live Aid before they'd clear a schedule for music. And I didn't watch Live Aid. 

I can't say I've watched a lot of livestreams, even now, but I've watched a few and it is different than watching a recording of the same thing. It's not just music or sports or public events, either. Even watching someone play a game on Twitch feels different to watching a "Let's Play" on YouTube. 

The difference isn't even indefinable. Something liminal in the mind knows the possibility of change exists even if you're not consciously thinking about it. Something could go wrong. Something unexpected could happen. Nothing you're seeing or hearing has a predefined outcome. And most importantly, this will only happen once and that one time is now.

Also, by watching when you know others are watching, you feel somehow part of something larger. It's the effect many of us claim for MMOs, where it doesn't matter that you play with others, it matters that they're there. So many intangibles. They pile up. 

There are games in the pipeline that claim they'll provide a personalised service, with gamesmasters on hand to create bespoke events on the fly. If those events turn out to be anything other than rote I predict a clamor for repeats until there's no-one left who hasn't done them all, by which time they might just as well have been scripted anyway. 

One-offs used to signal thrills. Now they smack of elitism and entitlement. We don't like them. We won't stand for them.

From here it would be so easy to fold back into the argument on preservation. If something's worth doing, is it worth doing forever or is there a value in evanescence? 

I vacillate. Some days I say keep it all. Some days I say it's all going to burn anyway so let it and enjoy the heat.

What I am sure of is that being there is better than not being there, even when being there is not being there. The total weight of my life is still heavier for contiguous experiences like this morning's than without, attenuated though they are. 

Everything may be equally real and yet. Some things are realler than others. I can't square it but I can feel it. Can you?

Friday, April 12, 2024

Knowing Where You're Going


The plan for today was a music post but they take a while and the weather's turned warm and fine so that's not happening. The garden won't tidy itself, more's the pity.

Instead, how about another Friday grab-bag? I think I have enough bookmarks for one of those...

Is it, Though?

The headline on the news report at MMOBomb trumpets "The World Of Pantheon: Rise Of The Fallen Is Looking Much Better With The New Lighting Update". News Editor Troy Blackburn seems really impressed: 

"...the most impressive thing they have implemented into Pantheon: Rise of the Fallen is the improved lighting.... The video does a fantastic job of highlighting the changes to the lighting system and it's amazing how much of a difference it makes."

I was curious to see it after that build-up. I'm broadly in favor of the new graphic style Visionary Realms have chosen and it's looked pretty good in the videos they've put out so far to promote it. This one? Not so much.

The video wasn't produced by VR themselves but by a YouTuber called Redbeardflynn (No relation to our own Redbeard, at least I'm assuming...). The video itself is perfectly fine. It's what it shows that bothers me.

These things are always a matter of taste but to my eye, many of the Befores in that video look more atmospheric and characterful than the largely bland and over-illuminated Afters. It's not that I think the new lighting is in any way bad. I just can't see it as much of an improvement. By and large, I prefer it the way it was. 

It does, I suppose, have the merit of making it easier to see everything, which seems to be in keeping with the direction the game is heading. I'm beginning to think that, when and if it ever reaches an official launch state, Pantheon won't look much like Brad's original vision at all. 

That may or may not be a bad thing. By then the whole retro scene might almost be ready for a revival of its own, it's been going on so long now. I'm not entirely sure who the target demographic is any more, anyway. People who plan on playing video games when they retire? If so, maybe it makes sense to make everything easier to see.

Maybe they should include a magnifying glass in the Collector's Edition.

Anyone Got A Map?

Just a quick follow-up to yesterday's post about the latest EverQuest II update, Darkpaw Rising. Attentive readers may have noticed a throwaway line in which I described it as "excellent, awkward and frustrating". It's all of that and what's more it's meant to be.

The new instance is based on, although by no means the same as, the sprawling dungeon included with the old Splitpaw Saga Adventure Pack from June 2005, a time when the EQII development team at SOE was still taking no prisoners when it came to accessibility. Almost two decades later, someone at Darkpaw clearly thinks the time has come to revisit that aesthetic. 

The new update is... challenging. What it mostly challenges is your patience. If you're the kind of person who yells "Yippee!" when they realise the quest they're on is sending them deep into a maze or someone who keeps a pad of graph paper and a mapping pen always to hand in the fervent hope a cartographic opportunity may arise, you're going to love this update.

If you're everyone else, you're going to tab out after ten minutes and start searching for help. I did and found nothing so I gritted my loins, girded my teeth and got on with it. 

In a couple of hours or so I'd killed every last gnoll in the place, as well as all the bats, snakes, mushroom-men, earth elementals and any damn thing that moved. I'd bought some tracking scrolls in the cash shop so I could find my quest targets and now there was literally nothing on track. Not a living or undead thing left in the place and yet I still had plenty of unfinished quests, some of them asking me to kill mobs I'd not seen at all.

That was working as intended. The dungeon is meant to take more than one run to complete. It has multiple levels with some areas inaccessible without the use of crafted devices such as ladders or teleport crystals. I knew all that. I'd even stopped to do the tradeskill instance so I could make the items I needed. The problem was, I couldn't figure out where I was meant to use them.

In the end I decided to do some proper research, which eventually paid off.  Searching for all kinds of variations on Darkpaw Dungeon/Instance/Warren got me nowhere but when I googled Darkpaw Maps I finally got some hits. In case anyone reading this is thinking of giving the new content a look, I'm very happy to share what I found.

There's a page on the wiki but it's tucked away under the heading Darkpaw Warrens Maps. It has several links to some maps made in beta by a player called Taled, along with a fairly comprehensive quest walkthrough.

Taled says he's not planning on uploading the maps to EQ2Maps (Although now I check he has at least posted them on the forums there so someone else can do it.) so you'll have to install them yourself. Luckily for the less technically-minded among us, he's included comprehensive instructions, which I followed and can attest work perfectly. There are also some PoIs you can add to the maps, which is an even fiddlier process but if I can manage it, anyone can.

Thanks for the maps, Taled! I'd be lost without them. Literally.

Ever Wish You Hadn't Bothered?

Remember those two posts back in March, where I went through every act on the Glastonbury Emerging Talent Competition longlist and gave my thoughts on all of them? Well, that was a waste of time!

Yesterday, the organisers announced the eight names that made it through to the shortlist. No mention of my favorites, of course. I wasn't all that surprised. There wasn't a lot that interested or impressed me on the long list and I was fairly sure the few I did like wouldn't make the cut. 

That said, I did think George Houston would make it onto the shortlist. He looks like a star already. But nope. No sign of him, or of the wonderful Chloe Slater - who, to be fair, may only have that one, great song...oh, wait...

Of the eight, most seem like solid, musicianly picks. I guess it's in keeping with the way Glastonbury is these days - slick, professional, polished and more than a little dull. I guess they didn't call it Worthy Farm for nothing. Not like the old days, although god knows the old days weren't all that great, either. 

Anyway, for completion's sake, the eight shortlisters are The Ayoub Sisters, Bryte, Caleb Kunle, JayaHadADream, KID 12, Nadia Kadek, Olivia Nelson, and Problem Patterns. If you want links, you can find them in the aforementioned posts. 

I'm kidding!I know no-one here cares!

End With A Tune

I did say I wanted to do a music post today. I guess I'm halfway there. I've been bookmarking a lot of stuff to share of late but on review I'm not wholly convinced it's all up to the mark. I mean, I like all of it but a lot doesn't really stand out from the pack the way it probably should if I'm going to pull it out for special attention.

This does, though.


 I LUV IT feat. Playboi Carti - Camillo Cabello

She's a pop star, apparently. I hadn't heard of her but that means nothing. Pop's changed, hasn't it? For the better. 

A lot of things I've liked lately seem to have had Playboi Carti somewhere around them, too.

Also, I love that video, particularly the very last shot with the bloodstain slowly spreading and that wonderful expression she pulls...

And we're done. Real music post soon, weather permitting.

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